8 things You Probably Miss From the Old Gunbound

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Similar to Maplestory, a game that dominated most of our time when we should be studying was Gunbound.

Similar to Worms, it was a 2D shooting game where players moved about in tanks and blew everybody off the map. Ah.. the joys of childhood.

Here are some memories from Gunbound that you probably experienced before.

From my previous post, listening to the BGM while reading seems to up the nostalgia factor a bit. So here you go:

(I still listen to it haha)

  1. Your levels of estimation suddenly went through the roof

Let’s face it. Gunbound was mostly about estimating, trial and error, and then correcting from there. From playing, our experience then added up and we were able to make better shots the more games we played.

In a certain way, you can say this is the best philosophy you can apply in life. You can make mistakes. But learn from them, and aim to shoot better the next time.

  1. Boomer shot bonus

For some odd reason, among all the rewards for shots, the ‘Boomer shot bonus’ was the more satisfying one of them all. Boomer shot is achieved when your shot goes back and forth. This can be done when the wind is strong and you aim at an opposite direction via a high angle. Alternatively, a mobile that can easily perform those shots (as always, based on the player) is the Boomer (hence the name of the shot). The Boomer’s shot is heavily affected by the wind, but it strikes really hard.

  1. Random for DRAGON

For me, I random when I wanted to play the legendary DRAGON. The Dragon mobile is something that can’t be picked before the game starts, but has to be gained when you pick a random option.

  1. SUDDEN DEATH

Nothing made you crap your pants more than Sudden Death. It was the childhood moment of having your balls drop and things to get serious.

  1. The superrrr cute mobiles

The mobiles were really cute, with the huge-anime-eyes and movements. Although each of them probably had strengths and weaknesses, you probably didn’t care about that and chose the cute ones.

  1. The Hardcores

Some people don’t just play Gunbound for the lulz. They were the people who you feared to play with. Some people played with protractors and rulers just so they can get the most accurate shot.

  1. Being dazzled by The Glamourous outfits

The outfits really mattered back in Gunbound. They separated the players with class and the ones that didn’t.

  1. Dealing with the one who never presses “Ready”

Finally, the one that really ticked people off is the same person who probably forgets to press Ready in DotA or LoL. There will always be ‘RDY UP RDY UP’ before the start of each game as that person will just be too busy admiring outfits or alt-tabbed.

13 Memories from MSN Messenger

Other than Maplestory, something else that dominated most of our time when we should be studying was MSN Messenger.

Here are some memories from it:

1.

13

2.

11

3.

10

4.

9

The birth of torrent.

5.

8

C.A.M.P.F.I.R.E.S.O.N.G song – Spongebob Squarepants apparantly didn’t make you cool

6.

7

7.

6

Look at what our names were represented by previously!

8.

5

This was competitive gaming at its finest

9.

4

10.

3

11.

2

After a while you realise just reading that person’s conversation is too difficult you end up blocking him

12.

1

13.

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One can start to wonder why MSN actually closed down. It’s not that we abandoned instant messaging. If anything, we embraced it even more with whatsapp/line/wechat and video conferencing via skype, oovoo, etc.

What do you think happened to MSN Messenger? Say your opinion below!

A Grand Theft Auto Clone No More. Is that Necessarily good?

For years, Saints Row has always been dubbed the clone of Grand Theft Auto . With an open world gameplay, a storyline that centers around a gang looking for total control, and senseless shooting with all kinds of weapons, it’s hard not to look at it that way.

However, SR:GofH seeks to finally put a wedge in between GTA and itself. In fact, it has already begun that process in Saints Row IV, which introduced superpowers to the main character. You can run and fly while travelling in the open world (Prototype, anyone?)

From SR4 onwards, you get to run at a speed that gives even The Flash a run for his money. Geddit? Run for his money?

Fast forward to SR:GofH. Instead of playing the Boss of the gang ‘The Saints’, you can now play any of the loyal and trusty lieutenants Johnny Gat or Kinzie Kensington.

The game starts with the Saints preparing a birthday party for Kinzie on the spaceship they acquired from the Zin (from the previous game). At the party, they play a game of Ouija Board, and unwittingly contact Satan who says the leader of the Saints will marry his daughter Jezebel. Satan drags the Boss down to Hell, and upon realization, Saints lieutenant Johnny Gat volunteers to go get them back, with Kinzie following on the argument that it’s her birthday.

SR:GofH still maintained the usual mixture of violence, humor and wackiness that were embodied in all of the previous games. Expect to fight while sitting in an armchair of miniguns while tossing imps at your enemies, who are basically demons with laser guns. Satan even breaks out into a musical at one point. This is definitely not a far cry from previous games when you had a dildo bat and a gun that shoots dubstep music.

This weapon allowed you to shoot at your enemies while playing dubstep music

Storyline was, however, short and slightly disappointing. Basically, you had to get Satan to notice you so as to help you find him. All this entailed was you doing side missions over and over again so as to fill up the ‘Rage Meter’ which triggered missions at specific points. The final boss fight was fittingly tough, but the entire game was nothing more than playing minigames on miniclips. Gameplay was disappointingly short.

The point as mentioned previously is that Saints Row has always been trying to differentiate itself from GTA. It started off by introducing a wacky mix into the whole street thug culture, but now it went so far as to destroy earth and use hell as the open world. Arguably, Saints Row reached it high point in SR2 and SR3, when the essence was still similar to GTA.

Could this be going too far? Should Saints Row stick to its roots of being a wacky GTA spinoff, or continue its path of differentiating itself as much as possible? Comment in the section below!